of thirty-four oddly shaped silhouettes: one for each fighter Ludmilla Leonovna had killed. Under them were thirteen larger silhouettes, representing the starships squadrons under her command had destroyed. She looked at them silently, then reached up to touch the lowest—and largest—symbol, the silhouette of an Ogre-class capital ship. Only her interceptor had returned from that multisquadron strike.
Sergeant Tetlow was there when she lowered her hand. It was impossible to tell from his demeanor that he knew he was almost certainly about to die, and the colonel squeezed his shoulder gently.
"Ready to flit, Sarge?"
"Green and go, Ma'am." He nodded. "Give 'em hell."
"With pitchforks," she agreed, and climbed the ladder without another backward glance. She had to find her grip by feel, for her eyes burned strangely, and it was hard to focus.
She settled into her padded seat before the steady green and amber glow of her instruments. Light from the hangar deck flooded through the centimeter-thick armorplast overhead, and despite the grim situation, her lips quirked with familiar amusement. The human eye was useless in deep space combat, but something about human design philosophies demanded a clear all-around view anyway.
The familiarity of the thought put her back on balance, and she pulled her helmet down against the tension of the connector cables. She drew it over her head, sealing it to her flight suit, and the flat electrodes pressed her temples.
"Activate," she said clearly, and shuddered as the familiar sensory shock hit her. Sputnik had a complete set of manual controls, but using them in combat gave n
Sergeant Tetlow was there when she lowered her hand. It was impossible to tell from his demeanor that he knew he was almost certainly about to die, and the colonel squeezed his shoulder gently.
"Ready to flit, Sarge?"
"Green and go, Ma'am." He nodded. "Give 'em hell."
"With pitchforks," she agreed, and climbed the ladder without another backward glance. She had to find her grip by feel, for her eyes burned strangely, and it was hard to focus.
She settled into her padded seat before the steady green and amber glow of her instruments. Light from the hangar deck flooded through the centimeter-thick armorplast overhead, and despite the grim situation, her lips quirked with familiar amusement. The human eye was useless in deep space combat, but something about human design philosophies demanded a clear all-around view anyway.
The familiarity of the thought put her back on balance, and she pulled her helmet down against the tension of the connector cables. She drew it over her head, sealing it to her flight suit, and the flat electrodes pressed her temples.
"Activate," she said clearly, and shuddered as the familiar sensory shock hit her. Sputnik had a complete set of manual controls, but using them in combat gave n